The learning goals for Week 37 are:
Mon: The Strategy pattern derived. Wed: Refactoring and Integration Testing. Definitions of Design Patterns.
Notes for this weekplan:
The "Fake-it" principle is especially strong for driving new abstractions into development while keeping focus. I have a screencast that highlight this process. It introduces a World role while keeping focus on the MoveUnit method: Move Unit Faked. Old screencast - Eclipse and Danish.
As a curiosity for the gamer nerds: If you play StarCraft II and want design patterns explained through that game, visit PatternCraft. Thanks to Esben Andreasen for pointing me towards the PatternCraft videos.
7.5 7.6 9.1 9.3
Rehearse a TDD exam situation. Sit down and spend 25 minutes to read and prepare a 10 minute oral presentation of one of the TDD exercises in the example exam question set: demo-question-final-2018.pdf.
Next, do a 10 minute presentation at the whiteboard in front of your team.
The team provides constructive feedback on the presentation: Is your presentation clear and understandable, do you discuss the concepts and terms correctly, is you Java example code correct, etc. Swap and ensure all in the team gets a chance to rehearse the situation.
Legend: The typography bold, normal, (brackets), above indicate my perception of how important the exercises are from high to optional. However, solve the mandatory project first!.